In less than 8 weeks, we were given the assignment to create an immersive experience using Unity as our builder. Having little to no experience with the software, we were able to put our heads together and create the video game prototype, Antstronomy.
Featured below will be my contributions to the creation of the game, including animations, concept art, dialogue cards, and 3D asset creations using Blender.
Major shoutouts to Alex Liao, who built Mani and programmed the entire game in Unity, to Tianna Wang for dialogue/script writing and sound/asset collection, and River Barker for his contributions to concept art and dialogue.
Click HERE to view and demo gameplay, game download within my website will come soon ——————————————————————>
It all started with Mani Armstrong . . . . . . and some other characters
Then came 3D asset creation
Mani, the mouse, and the rat were created by Alex Liao, and the duck, pigeon, and child were created by Michelle Rembert on Blender.
rat, mouse, duck, and pigeon concepts drawn by River Barker
Mani and child concepts drawn by Michelle Rembert
Making dialogue cards!
When speaking to characters, an icon pops up at the bottom with text, like many video games. All dialogue cards were drawn by Michelle Rembert in Procreate.
Intro Animation
All animations hand drawn by Michelle Rembert in Procreate. Script and dialogue written and sourced by Tianna Wang. Sound effects and background music sourced by me.
Animatic Loading Screen
Because every video game needs one!
Hand drawn by Michelle Rembert in Procreate.
We had all the assets, created or sourced, and all of our illustrations and intro scenes were completed. We just had to put everything together. All world building and code writing in Unity done by Alex Liao.